Community Manager | Developer
Early Bird Supporter
- Jan 9, 2019
Hytale Blog Breakdown - #5
Welcome to the Hytale Blog Breakdown, where we summarize all the latest news coming straight from the Hytale Development Blog.
This week's blog focused on showcasing the various kinds of block technologies within Hytale including RGB controls, animations, and more.
- Any block will be able to have RGB tints added to them to change their color.
- Blocks will have transition textures when placed next to other blocks (more natural look).
- Blocks can be rendered either as a cube (normal blocks), with models and textures made in Hytale Model Maker (HMM), or with a combination of both.
- Animations can be added to any block (ex. shining/glimmering ores in stone).
- Blocks can be made submersible so that liquids naturally flow instead of breaking the fluid physics of the game (no air pockets with fences).
- Textures can be set to bisect one another randomly to create a varied, 'less blocky' feel such as with leaves.
- Ambient animations (ex. flowing grass) will be present in Hytale.
- Blocks will / can have particle effects of any color/shape applied to them.
- Particles can be different per event such as when walked on, placed, broken, etc..
- Blocks will be able to have state changes applied to them to create animated effects (ex. opening a double door).
- Apples grow on trees.